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Game Environment: Kidnapping of Baba Yaga

Game environment: kidnapping of Baba Yaga
This is a game environment focusing on the story of witch Baba Yaga. The player gets to explore the magical forest and discover tracks of a monstrous beast. Players are thoughtfully introduced to the scene, given chances to learn about the witch prepare for battle.
Screenshots
The layout of the scene
A - an intentional curvature of the path, to block the view from the main objective, keeping the environment engaging. This is based on the environment design principles from Legend of Zelda.
B - an opening where a player will observe the whole environment, making sure they get a chance to know about available locations to explore in advance.
C- is where the house will be laying, blocking the path, inviting for an investigation.
D- parted, laying trees, indicating the kidnapper’s escape route, suggesting player to follow and prepare for the battle.
Game Environment: Kidnapping of Baba Yaga
Published:

Game Environment: Kidnapping of Baba Yaga

This is a game environment focusing on the story of witch Baba Yaga. The player gets to explore the magical forest and discover tracks of a monst Read More

Published: