Jacob Monger's profile

The Big Daddy from Bioshock.

Big Daddy, from the Bioshock series.  Modeled in Maya, with texturing done in substance and photoshop.  This character is a personal favorite of mine and I embraced the challenge of both modeling and texturing.  Initially Completed in May of 2020, with improved texturing and renders completed in July of 2020.  Bioshock was created by Ken Levine. 
Modeled in Maya, with texturing done in Substance Painter and Photoshop.
The Big Daddy from Bioshock.
Published:

The Big Daddy from Bioshock.

The Big Daddy Character from Bioshock.

Published: