Seth Blaine's profile

Overwhelm: Divine Intervention sprites and animation

The .EXE file can be found here, if you want to see the game in action! 
https://cwru-eecs390.itch.io/overwhelm-divine-intervention
A character based on Aztec Warriors, wielding a Macuahuitl (wooden sword edged with shards of stone or obsidian) and a dagger to use his sacrificial magic. Character conceptualized, designed, and animated by me. 
An Egyptian character based on Anubis and his servants, using powers derived from ancient Egyptian culture. Character conceptualized, brought into style, and animated by me, and designed by Imani Austin. 
A Greek character based on the Spartans, wielding power bestowed upon them by the Gods. Character conceptualized, brought into style, and animated by me, and designed by Imani Austin. 
Cerberus, the boss of the game demo. Capable of wide area melee attacks, breathing fire, and summoning other enemies, it is the culmination of the game.  Character conceptualized, brought into style, and animated by me, and designed by Imani Austin. 
The Mummy is one of the horde enemies in the game, capable of mid-range attacks with its wrappings and melee with its sword. Character conceptualized, designed, and animated by me. 
An Aztec Winged Serpent, capable of flying over enemies and players to land melee attacks or fire ranged poison bullets from afar. Character conceptualized, designed, and animated by me. 
Overwhelm: Divine Intervention sprites and animation
Published:

Overwhelm: Divine Intervention sprites and animation

Character Sprites and Animations created for a group project, where I lead the character art direction and animation groups.

Published: