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Custom Character Rig - Maya 2019

Custom Character Rig Done on an Unusually Shaped Character in Autodesk Maya 2019

Front View of Character, Skeleton, Controllers, and IK/FK Switches
Rear View of Character, Skeleton, Controllers, and IK/FK Switches
Left-Side View of Character, Skeleton, Controllers, and IK/FK Switches
Right-Side View of Character, Skeleton, Controllers, and IK/FK Switches
Full Eye Control and Ability to Change Eye Controller Parent via the Head Controller's Attributes
Head Controller's List of Attributes Allows Various Facial Expressions
Hand Controllers Contain an IK/FK Switch and Various Attributes That Give Animators Control over Hand and Finger Positions
Hand Controller Attributes 
This Rig Gives the Animator Very Flexible Control Over the Character so that She Can Be Placed in a Variety of Poses and Easily Animated
Two Different Armor Sets Were Also Skinned to the Character Rig So That the Character and her Armor Sets Could Be Easily Animated and Brought into Unreal Engine for Development.
Custom Character Rig - Maya 2019
Published:

Custom Character Rig - Maya 2019

Published: