Melo Maiolie's profile

King Hamlet's Ghost

In conjunction with the Spokane Fall Community College's theater department, we were tasked with making a low poly, virtual actor portraying the ghost of King Hamlet, that would be projected onto a smoke screen. At different parts of the play our vactor, the live action actor would change places, requiring the two to closely resemble each other. The character was run from the Unity game engine, with a cutsom UI designed to replicate a theater soundboard.
 
My task was to model the costume, sculpt the face and hands, and paint the model with images taken of the actor and his costume, as well as import the character and setup the scene in Unity.
 
King Hamlet's Ghost
Published:

King Hamlet's Ghost

In conjunction with the Spokane Fall Community College's theater department, we were tasked with making a low poly, virtual actor portraying the Read More

Published: