Manvi Verma's profile

Grammar of VR Storytelling

Grammar for Storytelling in Cinematic VR
Internship Research Project at IDC, IIT Bombay, Under the guidance of Dr. Jayesh S. Pillai

* Research paper ' Grammar of VR Storytelling: Narrative Immersion and Experiential Fidelity in VR Cinema' selected in The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’19), November 14–16, 2019, Brisbane, QLD, Australia. ACM, New York, NY, USA

* Research paper ' Grammar of VR Storytelling: Analysis of Perceptual Cues in VR Cinema' selected in 16th ACM SIGGRAPH European Conference Visual Media Production, London, UK, Dec. 17–18 (CVMP  2019)

Traditional filmmaking techniques need to be adapted for 360˚ films, also called as Cinematic VR. In VR Cinema experiencers have the liberty to choose where to look and to change their point-of-view constantly. This poses a challenge for storytellers to carefully guide viewers to effectively convey the narrativeThis study has been done to understand experiential fidelity in terms of narrative and perceptual immersion to come up with scientific approaches and guidelines for VR filmmakers in intrinsically guiding experiencers in a 360˚film.

Grammar for Storytelling in Cinematic VR

Equirectangular projection of 360˚ environment. In figure below red spots shows point-of-interest (POIs), green rectangular on left as primary point-of-view (POV), and collection of POIs in close proximity in a POV as Area of Interest (AOI).  ​​​​​​​​​​​​​​

Visual Analysis of Eye-tracking data of the experiencers to study their viewing pattern.

Heat-map generated to study experiential fidelity of the experiencers.
Grammar of VR Storytelling
Published:

Grammar of VR Storytelling

Grammar for Storytelling in Cinematic VR

Published: