Sarqua VR is a great exemple of how to run a technology driven project from A to Z in a short period of time. 

Elia is the company in charge of Belgium's electricity grid. In 2017, they asked onepoint to help them find a use case for augmented reality in their field of expertise and develop a proof of concept of the selected solution. I offered a custom design process that I had just created : The Astronaut. 

This is how it rolls : 

Preparation
Understand : 2 days of full immersion where we interviewed, observed and studied people with different jobs in the company (Dispatching, training, maintenance...)

Workshop day 1
Focus : Use the data and insights from the immersion phase to formulate problems and opportunities inherent to the actual user experience.  Transform theses problems into open questions, like the "How might we" method, and launch a brainstorm. 

Saturate : Don't stop until you get at least 50 ideas. In this case, we had three teams of 4-5 Elia staff mixed with innovation consultants all working in parallel, so we ended up with 150 ideas. 

Select 1 : Each team choose the top 4 ideas at their table and prepare a pitch for each of them, refining the idea in the process. 

Pitch : Each idea is presented in 1-2 minutes max. Once each team is done, the participants receive voting coins (project money) that they can spread as they like among the projects presented. 

Select 2 : The team had the choice to go with the idea with the most votes of just follow their gut feeling if they still prefer an other idea. 

Workshop day 2

Inspire : Invite experts or any people who can give demos or talk about their experience with a technology. It's also the good moment to share a benchmark if you have one.

Open : Run a new ideation session from the selected idea and try to find the features that will make the idea unique. 

Map : Identify the key moments of the user's interactions with the product/service. 

Project sheet : All the main elements from the idea are put into a template shared by all teams. 

Prototype : Use every tool at you disposal to make your idea come to life. In this case, we created sketches of the use case, photoshoped realistic views of the product's interface and even went as far as developing a quick overview of what the solution might feel like using a VR or AR device. 

Workshop day 3

Test : Spend the day testing your prototype with people outside of the team. Real final users if possible. 

Iterate : Use the feedback from your test to strengthen your concept and your prototype.

Pitch board : It can also be a keynote, but synthesising your project in a single poster is a great exercice. It will also remind you of your school days. 

Hijack : This is my favorite part. In this case, it was done right at the end of the third day. Elia's top executives were having a seminar a few kilometers from our location so you took a few cars and went straight there to present our 3 last standing concepts and get them to vote for a winner. We also took the opportunity to collect final feedback before going into production of the MVP.  
Once you have a validated concept and a budget, the rocket you built can go forward. We built a design and development team that had the skills to create an MVP of the concept within 3 months. 

First step was to sketch and wireframe the entire experience. 
Thomas, our 3D designer then modeled all the environment and assets needed by the concept.
Tristan was in charge of the UI and declinasion of the UX.
In parallel the unity development team worked their magic. 
Sarqa VR
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Sarqa VR

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