C Black's profile

iOS and Android

Below are some examples of my mobile work
These are some screens form an iOS based RPG I have been working on. Built in Unity all the textures are hand painted with some Zbrush models baked down. Designed to run on very low end devices
 
I think you can guess what this iOS game was for. The pic on the left is the original Nokia s60 version I created the art for many years ago. You can see how it compares to the ipad version. The ipad version was built in Corona.
This is a small "Harbour"environment piece for low end mobile devices. Total triangle count is under 3500 with "faked" reflections, low res textures and one 512x512 baked light map.
This is a game I was working on destined for iOS but will never see the light of day, shame, Its a puzzle RTS.
A little bit of Augmented Reality From the game above
 
I produced a variety of assets for the game LA COPS
Texture optimization.
On low end devices memory can be an issue, here is an example of optimization using Zbrush assets. The scene below was textured entirely on one 512x512 with space to spare. You can see the texture page below.
The texture page including hand painted and Zbrush elements.
The original Zbrush elements before they were baked down.
Some very old Pixel art from Nokia s40 onwards
Mobile Game for iphone 4 and other low spec devices
iOS and Android
Published:

iOS and Android

Some sample screens of recent iOS work and other little bits. More will follow soon

Published: