Esteban Barco's profile

For heaven's sake; A non-linear interactive narrative

FOR HEAVEN′S SAKE
 
  AN INTERACTIVE NON-LINEAR GAME
We all have played video games at some point of our lives, but you probably remember them as a single story you had to complete, don't you? 

Well that is not the case in non-linear games. Such games let the player be the storyteller of the game, where he has to create the story of the game. This works by constructing a game with a non-linear story, multiple choices can be taken that will affect the development of the story: the ending of the game is the one the player decides to tell.

For heavens sake follows this game structure. Created with Twine, a storytelling tool for non-linear stories. The game was made as part of the module Interactive Narrative for the Storytelling course at Malmö University.
The game follows a situation where the player is found lost in a foggy London and is forced to stop in a pub. 
A multi world inside a world, the player will face different situations where the decisions taken will affect his surroundings and the traces he leaves. In a surreal world where finding home is the longed wish, difficult choices await. 
https://www.dropbox.com/s/jw9w8udjsxjaud3/TwineGame_Interactive.zip?dl=0
To download the game:

Instructions: 
1) Download the Zip file and open it.
2) Open the .html file called "FOR HEAVEN'S SAKE_FINAL.html" with the browser (Google Chrome if possible)


I HOPE YOU ENJOY THE GAME!


Credits also go to Josefine Andreasson, who worked on the script.
For heaven's sake; A non-linear interactive narrative
Published:

For heaven's sake; A non-linear interactive narrative

Published: