Ed Condon's profile

Anyone Can Win!

This project was an exploration into experience design. Anyone Can Win! is a game designed to undermine convictions. 
The game involves three clickers, each attached to an LED, and a $20 cash prize! From the time of the first click, the players have 60 seconds to get more clicks than their opponents. Whoever's light is shining, corresponds to whoever is in the lead. However, if the players pass a collective threshold, the game turns off and it is game-over for everyone.
The purpose of this rule is to insinuate a collaborative strategy that involves the three players working together to split the prize. 
The different layers of experience provide grounds for the strategic shift. By tapping into the competitive nature of the participants, I was able to diminish the players ability to think clearly or holistically. The spectators provided the insight necessary to win the game. This game relies on the multiple systems of feedback working together in order to prove its final point.
Anyone Can Win!
Published:

Anyone Can Win!

Published: