House of Glue - Game Design
House of Glue was made as part of a university course about computer game prototyping. The game is for mobile and allows the player to take control over a small ball, and asks him/her to get this ball through the house that the game takes place in.
One of the levels in "House of Glue"
My responsibilities
The game was made by a team of four people where I took the role of the designer. As a designer, I was mainly responsible for making sure that the ideas where tested and iterated in a good way so that the game provided a good experience for the player. My tasks included:

- Sketching ideas for game mechanics
- Writing design documents
- Conducting playtesting, summarizing the results and proposing changes for the game
- Designing levels
- Creating the game art.
Design
The game only has a single mechanic as its meant to be easy and simple to pick up and play on your mobile at any time. Pressing the screen can be done whenever the ball is stuck to a patch of glue. This will launch the ball in the direction of the screen press. The player has to aim so that the ball bounces around until it reaches the door that leads to the next level
A walkthrough of the game
Learnings
During the project, I mainly learned about:
- Working with people of different educational backgrounds
- Designing for mobile
- Workin in the Unity engine
- Iterating the design based on playtesting.
House of Glue
Published:

House of Glue

Game design for the game "House of Glue"

Published:

Creative Fields