Leo Schieda's profile

2D Skeletal Animation

These characters were prepared for a course on 2D character animation for videogames, dictated in Da Vinci school of multimedia arts in Buenos Aires, Argentina. The goal is to transmit the work process behind the design and production of bidimensional characters that will be later animated through skeletal software and inverse kinematics.
Basic character design process, starting with a freehand sketch, polished in black and white in order to define the basic volume and contrast areas of the character, and then added color and final touches.
The character is later taken apart in order to be imported into animation software, and each body part drawn in its entirety in order to prevent visual artifacts from appearing at the joints during their rotations.
Example of the character's bone structure, implemented in Dragon Bones Pro. This software was chosen due to its free license, which allows for students to experience the animation process without needing to purchase a professional license.
A finished run cycle, exported from Dragon Bones into GIF format.
2D Skeletal Animation
Published:

2D Skeletal Animation

2D character animation course for videogames, using DragonBones Pro.

Published: