Vincent Reyes's profile

Fundamentals Unit

Fundamentals of Animation Unit
Animation History & Classical Animation Activity


Storyboard and Flippad
Flipbook Activity
Storyboarding in Storyboard Pro
Exported PDF
Export to Toonboom
Exported Animatic(Movie Format)
Animating in Harmony Activity
Part 1- Intro
Ball rolling downhill
Part 2 - Line test (1 sec) 
Colouring and Clean-up Animation (1 sec)
Reference Screenshots (From the original Tom & Jerry)
Color Swatches
Timeline
Activity 2 - Principles of Animation
12 Principles of Animation:

                       1. Arc
                       2. Squash and Stretch
                       3. Timing
                       4. Slow-in & Slow-out
                       5. Secondary Action
                       6. Exaggeration
                       7. Follow through & Overlapping
                       8. Staging
                       9. Straight Ahead & Pose to Pose
                       10. Anticipation
                       11. Solid Drawings
                       12. Appeal/Charisma

Quick Study Animation of Timing and 
Squash & Stretch.
Activity 1: Squash and Stretch, Timing, Arc, 
Slow-in and Slow-out
Squash and Stretch: the purpose of this technique is to give a sense of weight and flexibility to drawn objects. Just as how the ball bounces on the floor, it squashes and stretches at the same time. Similar to a spring. Without squash and stretch, a drawn figure will not have an organic feel to it.

Timing: it refers to how long an action takes to reach point B from point A. It also involves the spacing at which each drawings are located in each frames to give it a sense of speed and acceleration.

Arc: A circular motion that makes a movement believable and natural. Everything moves in an arc; in animation, an arc is one of the most important aspect of expressing movement.

Slow-in and Slow-out: The use of spacing to make something look realistic as it moves from the starting point, picking up speed and stopping by slowing down. Used in animation, where there are more frames in the beginning and the end while the middle only has a few. Having more frames makes the figure seem slow while having less frames makes the figure move faster.
Activity 2: Exaggeration, Anticipation, Follow-through ,
Secondary Action
Anticipation: is used to prepare the audience for an action, and to make the action appear more realistic.

Exaggeration: is an effect especially useful for animation, as animated motions that strive for a perfect imitation of reality can look static and dull. Exaggeration can involve the supernatural or surreal, alterations in the physical features of a character; or elements in the storyline itself.

Follow-through (and Overlapping Action): is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics, including the principle of inertia. "Follow through" means that loosely tied parts of a body should continue moving after the character has stopped and the parts should keep moving beyond the point where the character stopped only to be subsequently "pulled back" towards the centre of mass and/or exhibiting various degrees of oscillation damping.

Secondary Action: Adding secondary actions to the main action gives a scene more life, and can help to support the main action. A person walking can simultaneously swing their arms or keep them in their pockets, speak or whistle, or express emotions through facial expressions.


source:
https://en.wikipedia.org/wiki/12_basic_principles_of_animation
Activity 3: Staging, Pose-to-Pose, Straight Ahead, Solid Drawing
Outside of Class Animations
Fundamentals Unit
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Fundamentals Unit

This is my fundamentals of animation unit for school.

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Creative Fields