Rachel Archer's profile

Rachel Archer: Surface Design

First I explored words that exemplified either me as an artist or my work. I mindmapped things that I thought of with each main word as well as looking up synonyms for my word. After I finally boiled down my word choice to "GRIM" it was onto perfecting the typeface and style I wanted. I drew out multiple iterations of the word, along with brushing it out with ink and trying out other inking textures. As I drew out different versions of my type I also sketched little images and patterns around it to really match up my type and pattern. At the point when I had around 2 solid pages of thumbnails I started boiling down the final images I really liked and experimented with different versions of each object to really decide on the image I wanted.
Along with the help of inspiration, I came to the conclusion of where I wanted to take my type and imagery for the pattern. And from there I took it to finalizing.
To get my final images I first inked them traditionally, scanned them, then edited them in photoshop. When they had gotten to a suitable level in Photoshop, I brought them into Illustrator and began tracing the ink drawings I'd done as a template. Playing around with orientation, placement, and color choice.
These are the final images I produced in photoshop; both typeface and pattern. From there I went to Society6 to check sizing and format to put my work on their products.
These are my final products on Society6. They fall in the following order from left to right, top to bottom: rectangular pillow (grim), shower curtain (grim pattern), carry-all-pouch (grim), laptop sleeve (grim pattern), tavel mug (grim), backpack (grim pattern).
Rachel Archer: Surface Design
Published:

Rachel Archer: Surface Design

Surface Design project created for the CCAD Digital Design Lab 1 class.

Published: