GR@FITE
2004
In the modern society, the graphiteis one of the artistic expressions of the great cities.
The project that I come developingis assume of the culture Hip Hop and the generative art. It works with theprogramming language as a graphiter would work with spray or a DJ with thesound.
The Gr@fite project abuses thematerial of this culture, exploring the potential of the digital generative artand its possibilities, construct a sonorous experimentation poetical - visualinteractive. It is an addition more for the multiple market already of thesonorous visual expression. Gr@fite makes with software reactive, generativeand interactive applications as an amusement, a game so that the reader enters,where the rules are given so that it makes its chooses of action. Depending onthe object and the interaction the spectator it is changedded into a graphiteror a DJ. Perhaps the characteristic most original of this interactiveexperimentation is that it allows that the emergent phenomena are considered.An emergent phenomenon that cannot be foreseen. Nor it can entirely beexplained or be moved away simply. The emergent phenomena are, over all those thatcannot be foreseen by the behavior of its components. They happen assuccessful, unexpected mutations. The interactive generative art of Gr@fitefavors the surprises of the events that can or not to be controlled.
PC - Shockwave – software DirectorMacromedia

GR@FITE
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GR@FITE

In the modern society, the graphite is one of the artistic expressions of the great cities. The project that I come developing is assume of the c Read More

Published: