Chris Claflin's profile

Overload: Moon Modeling and Surfacing

A couple of the moons I created for cutscenes for the game Overload. These were sculpted in Zbrushcore, retop'd in Blender, surfaced in Substance Designer, and rendered in Unity.
Overload: Moon Modeling and Surfacing
Published:

Overload: Moon Modeling and Surfacing

Published:

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