A couple of the moons I created for cutscenes for the game Overload. These were sculpted in Zbrushcore, retop'd in Blender, surfaced in Substance Designer, and rendered in Unity.
Join Behance
Sign up or Sign into view personalized recommendations, follow creatives, and more.
or
Join Behance
Sign up or Sign in to view personalized recommendations, follow creatives, and more.