ZBrush Assignment - Dragon Ball Z Cell
Scroll down towards the end for more final images
I've made some major changes based on last week's feedback.
I went back to my sculpt right before the alpha stamps, so I can use the base without the textures on them. Dhemerae's feedback on reversing the texture, instead of textures protruding outward, I wanted to have them dig into Cell's skin, just the way it is on the anime series.
I drew out the patterns from the reference images, and made 2 usable alphas with slight blur on them, so the stamps on my sculpt doesn't have jagged edges.
Before I could apply alpha stamps on the body, I separated the sculpt in Polygroups. Sarah's suggestion really made a big difference in workflow because I can work in sections, and it allowed me to work in finer details. Although it took a long time, but it was worth it.
Dhemerae's demo on "Masking in Peaks and Valley" really helped me out and it saved a lot of time.
I wish ZBrush had a place to save colors or had an ability to color-pick, because I had to write down all the RGB values of every color that was used in Cell's illustrations and input them in Custom Colors sections. Maybe I just don't know how in ZBrush.
After polypainting, I played with materials to see how the sculpt look and "MAH Shiny" material seem to work the best. It looked as if I had an "HDRI" sky around my sculpt.
I ran into a small problem in mapping my polypaints on to my UV map. Then I back into notes, and found out I had to go into UV Master to "Unwrap" then able to "Make it from Polypaint."
Below are some of my failed attempt at UV mapping. I like how they look.
Once I was able to generate UV map the correct way, I "GoZ"ed it into Cinema 4D. Brought it in Arnold Shader and rendered them. Tried a couple different angle to highlight the details, and rendered them out in OpenEXR to further tweak the beauty pass with Diffuse, Specular, Direct, Indirect and etc.
I am extremely happy and feel accomplished with this class. I wasn't so sure about ZBrush as an application, but now I am comfortable working in it. Now I can bring my 3D sculpture into Cinema 4D, and further work on them. My journey in ZBrush and Cinema 4D seems promising due to this awesome class and I thank both instructors, Sarah and Dhemerae.