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Animation: Character Animation Unit

Activity 1 - Cutout Animation
Clone Drawing - Cloned layers can use different position, layer ordering, or even timing, but are linked to the same drawings. If you modify the artwork in your drawings, it will update in all cloned layers.
Duplicate Drawing - Duplicate drawings can use different position, layer ordering, or even timing, but are not linked to the same drawings. If you modify the artwork in your drawings, it will not change the other drawing layers.
Interpolation -The computer-generated motion created between two keyframes. You have the choice to create interpolation, or not, between your keyframes.
Peg - In traditional animation, a tool used to ensure accurate registration of action as cel layers move. In digital animation, in which you are doing a more advanced puppet rigging, you can use peg layers. Peg layers are trajectory layers that do not contain drawings. They are motion paths that you can use to add path articulations. For the latter, you can also use an inverse kinematics tool.
Pivot point - The point around which a peg or drawing rotates.
Compositing  - Compositing is the action of incorporating all of a scene’s elements to create the final result prior to rendering. For example, the compositing artist will import all the animation sequences, background, overlays and underlays in the scene and position them correctly. The artist will then set the camera frame and animate it, if needed. Finally, the animator will create all the computer-generated effects for the project.
Activity 2 - Creating a Rigged Character
Activity 3 - Lip Sync
Warm Up Activity
Lip Sync Activity 1: Mouth Chart
Activity 4 - Walk Cycle
Activity 5 - Camera
Animation: Character Animation Unit
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Animation: Character Animation Unit

This is the second unit of my Animation Course 2018, which includes introducing setting up pegs for rigging a character, working in Node View, an Read More

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