Model making is a crucial component of being a designer of three-dimensional objects. These are completed projects that hone my skill and process with model making. Through these projects I have learned the value in designing seamlessly between two dimensions and three. It allows one to better foresee how a user interacts with the object, what problems will arise later in the process of making a final version, and how two-dimensional concepts will hold up in space.
I created this fin loft model as a way to understand creation of three-dimensional form through two-dimentional planes.
I designed this model of a bike derailer to practice simplifying a complicated mechanism. A bike derailleur is used to change gears on bike. It does this by turning the tension from a cable into a lateral movement. I thought the best way to illustrate this would be through elimiting the brake cable, and the tensioning member, so that the user could focus on the gear-changing movement.
A large part of my group's process for the zipper table included the creation of sketch models and two-dimensional representations of how the model would scale. This portion of the design process allowed us to predict how the modules could work together in space. The model making process also allowed us to foresee troublesome areas for the contruction of the final prduct.
As an ecercise in iterative designing, and designing under tight constraints, I designed these cars that were powered by the spring in a mousetrap. Each car was able to travel 45 feet.