Print: Scavenging Hill

  • MAPPING

    It all started with mapping. The location of my choice was a hill next to my apartment which no one seems to want to walk on or explore. It fascinated me because I felt the same. For a week, I sat in various locations on the hill watching and taking notes on why I found it interesting. Once I began mapping, I became more and more fascinated. I no longer minded making a steep climb to look at the architecture, or scavenge for the new graffiti on the side walls and trashcans. I found myself trying to convince friends to take the steep climb with me so I can enlighten them about the gloomy hill, and that is where this concept was born. 
  • WORKBOOK
    The idea was to give this space the voice a gallery would perhaps have. Much like a gallery workbook that is given to children in museums to encourage them to engage with the artworks and artifacts. Once instruction is provided, it is easier for user to engage. If done well, it can encourage them to look at things twice and appreciate or take note of it. But this workbook was intended to be used by adults so it needed to be more interesting than just a printed piece of paper. Therefore finding a form for the book became an interesting challenge. When opened completely the book becomes the hill, which not only makes the book more interesting and engaging, but also allows the user to locate themselves in the environment. The workbook also houses questions that allows the user to look engage further and take notice of the beauty that exists on this 
  • WHY STICKERS 

    Stickers are rewarding for most people, no matter what the age. It's playful, childish and brings memories back of simpler times. The goal was to engage the user into the environment, and allow them to really take note of whats around them, however if too much is asked of the user they tend to become disengaged. So, creating a sticker packet that they can simply just peal off from makes the task a lot simpler. It allows for this playful conversation between the user and their environment.