Back-Breaker Game
Design for Play Advanced Studio, Fall 2017
For this four week project, I created a game to help players gain a better understanding of the general structure and mobility of the human spine. I created a competitive game for adults or teens that would involve one player on a team acting out a particular pose (experiential learning), and another player interpreting that pose using a small toy (observation and creative learning).
Research snapshot of related toys, games, art pieces, learning tools, etc.