Nya Langit's profile

Principles of Animation

Principles of Animation Unit
Activity 1: Box animation (ani jam)
Storyboard
Animation
Principles of Animation #1
Squash and Stretch: In animation, squash and stretch is a technique that is applied to an animated or in-motion characters to give them a more exaggerated movement.
https://www.webopedia.com/TERM/S/squash_and_stretch.html

Arc: Arcs operate along a curved trajectory that adds the illusion of life to an animated object in action. Without arcs, your animation would be stiff and mechanical.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Straight Ahead/Pose to Pose: Straight ahead action is where you draw each frame of an action one after another as you go along. With pose-to-pose, you draw the extremes – that is, the beginning and end drawings of action – then you go on to the middle frame, and start to fill in the frames in-between.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Slow in/Out: In classic animation, the term for motion that starts slowly and accelerates is "slow in," and for motion that starts quickly and decelerates is "slow out."
https://developers.google.com/web/fundamentals/design-and-ux/animations/the-basics-of-easing
Principles of Animation #2
Timing: Timing is about where on a timeline you put each frame of action.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Exaggeration: Exaggeration presents a character’s features and actions in an extreme form for comedic or dramatic effect.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Anticipation: Anticipation is the preparation for the main action.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Staging: Staging directs the audience’s attention toward the most important elements in a scene in a way that effectively advances the story.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/
Principles of Animation #3
Follow Through: Follow-through can also describe the movement of the primary element though. If you land in a crouch after a jump, before standing up straight, that’s follow-through.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Solid Drawing: Solid drawing is all about making sure that animated forms feel like they’re in three-dimensional space.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Appeal: Animated characters should be pleasing to look at and have a charismatic aspect to them; this even applies to the antagonists of the story.
Appeal can be hard to quantify because everyone has a different standard. That said, you can give your character a better chance of being appealing by making them attractive to look at.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/

Secondary Action: Secondary actions are gestures that support the main action to add more dimension to character animation. They can give more personality and insight to what the character is doing or thinking.
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/
Principles of Animation
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Principles of Animation

This is my animation portfolio

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