Handy was class room project to understand the different aspects of User Experience Design. UX is a balanced approach to solving problems that starts with desirability (what does the user want or need?), balanced with feasibility (can it be done?), and viability (does it make business sense?). Handy was handheld device to hypothetically added constrain in term of medium, interaction pattern and budget. Constrain was in term of using not more then 8 button, no touch screens and screens size should be less then 7 x 8 CM