Concepts and Thoughts Behind the Project
The journey behind the design process of Conformity was about incorporating personal experience to give the players a genuine interpretation of emotion. As a game designer I enjoy discussing topics that don’t normally get addressed. In the game the story is told through architecture paths designed to give the player a short glimpse of situations that requires us to fit in. The world is designed in a way to keep the player in a controlled environment, so I can predict their movement and make sure they experience exactly the situation that I created. In its inception, Conformity started on a school project. The constraint was basing the game off a single emotion. I worked with my wife to conceptualize how to form the environment in an interesting way that assisted with storytelling. The game took a few weeks to create and was created on our own free time. The style of the game is also a factor of how the player will be feeling the aspect of the story, which I went toward a modern abstract point of view that focus on clean solid lines. During the design process I have been having a difficult time figuring out how the ending for the experience should be like. Should it end on a sad or happy conclusion, this is the challenge that I’m having with the story that I am have created. I personally don’t want the game to have a conclusion but to raise a questions to the player which is, what is the cost for conforming to society rules? what are you willing to sacrifice to fit into society norms?
Conformity
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Conformity

Conformity is a game experience that questions the ideal of our social standard and reflexes how far are we willing to go to fit in. (PC Platform Read More

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