Marco Beduschi's profile

Barcelona Pavilion

Softwares Used
Modeled in Maya
Textured in Substance Designer
Rendered in Unreal Engine 4 (4.9)

Goal
Recreate Ludwig Mies van der Rohe's Barcelona Pavilion and exposing it to real time day-time and night-time

Credits
Trees modeled by Unreal Marketplace
Texturing, compositing and lighting by Myself

Barcelona Pavilion
Published:

Barcelona Pavilion

Published: