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Morgiana and the Thief (Analog Game)

Morgiana and the Thief
The Story

The Thief seeks vengeance for the theft of his gold. He plans to sneak into Ali Baba's house in the night and kill him. 
Morgiana knows of the Thief's plan. She desires to protect Ali Baba and slay the Thief. 
Each door represents a house. 
One contains Ali Baba!
Here he is!
The Morning

The Thief marks the doors however they wish to indicate AliBaba's location. 
Morgiana must see to her duties and cannot see the Thief's actions.
Do you see the Thief's plan?
Morgiana returns once the hourglass runs out. 
The Thief returns to his hideout and waits for the night. 
The Afternoon

Morgiana sees the Thief's plan and marks the doors to confuse them!
The Thief watches the hourglass and returns once the sands run out. 
Clever Morgiana was here.
The Night

If the Thief knows the location of Ali Baba, he may check a house to see if he is correct. 
If they are right, the Thief kills Ali Baba and wins!
If they are wrong, Morgiana wins, springing a trap and killing the Thief!
The Thief may pass the night and try again in the morning, for up to three nights. 
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Morgiana and the Thief (Analog Game)
Published:

Morgiana and the Thief (Analog Game)

A game of wit and memory based on interactions between Morgiana and the Thief in the story of Ali Baba and the Forty Thieves. Created for Making Read More

Published: