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Animation: Unit 1

ANIMATION - UNIT 1(2016)
Activity 1: Digital Flipbook
Activity 2: The 12 Principles of Animation
Arc All actions, with few exceptions, follow a circular path, such as an arc. Arcs give a more natural feel to the animation, especially when animating a human or animal figure.
Pose to Pose & Straight Ahead - Pose to pose plans out key frames throughout the whole animation by using an extreme pose, and fills the other frames afterwards. Straight ahead is where it starts at the first drawing and works to the end of the scene, without planning key frames.
Squash and Stretch - It gives a character the illusion of weight as it moves around. Animating a facial expression, a bouncing ball, or a character walking are all different types of use for squash and stretch.
Slow In Slow Out - An action starts slow in the beginning, picks up the pace in the middle, and then slows at the end. This makes an action look more life like.
Staging - It communicates to the audience what the atmosphere and story of the animation would. Basically a background design that doesn't stand out too much that the character doesn't compete with the background to the audience's eye.
Timing - If there's more drawings between poses, the animation is slower, but has a smooth action. If there's less drawings, the animation gives the illusion of an object being fast.
Anticipation - The beginning movement prepares a major action that a character will perform. A character throwing a ball would look better if the character takes a step back before throwing the ball.
Exaggeration - It's not technically extreme distortion, but the actions should look broad yet natural. A simple head turn could be exaggerated to make it more appealing.
Follow Through - When the main mass of the object stops, everything else, such as hair on a human figure, should catch up to the main body. The other parts shouldn't stop at the same time as the main body.
Solid Drawing - An animation has the illusion to look 3D by adding dimensions to a drawing. A way to do so is by drawing perspective lines before making the object.
Appeal - A character should be charismatic in some way to catch the audiences interests. Does not necessarily mean cute.
Secondary Action - A secondary actions adds more to the main action, a supporting action. Someone knocking a door could be more emphasized if the character straightens itself up before knocking.
Animation: Unit 1
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Animation: Unit 1

Our first activity in this unit was that we were given free reign to create a short animation. Our second activity was learning and animating the Read More

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