Captain Gorl. The game character, which I decided to do inside and out - from a sketch on paper to creating a test animation. In between - all the steps of creating a model for game industry: sculpting in Z-Brush, creating low-poly models, baking of shade textures and normal, texturing, skinning and rigging.
 
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Captain Gorl
Published:

Captain Gorl

All hands on deck!

Published: