Denis Shpakov's profile

Call of Duty 4 'Killhouse' map remake in Counter-Strike

Back in 2011 I had my first experience in 3D modeling. At that time I got inspired by power of modding on PC and decided to bring one of my favourite maps from Call of Duty 4 Modern Warfare to Counter-Strike by modelling it from scratch. I found out that to accomplish that I needed to install Valve Hammer Editor and ZHLT Compiler to convert a map in a proper extension. 
 
VHE uses GoldScr engine resources to set all properties such as lighting and physics accordingly. 
 
All the textures were originally made by Valve and came with software if I remember it correctly. That was done on purpose so that all custom maps would have a similar look and would not visually stand out much from a default pack. 
 
The level was tested quite a few times during its development stage in order to keep correct proportions between a player and the map size itself. 
 
I also created 3 variations of the same map taking a reference from already existing modes:
 
awp_ (Only AWP sniper rifles are spawned)
fy_ (various guns are scattered around spawn areas) 
de_ (original plant and defuse type of mode) here I maintained plant spots from where they were in CoD 4.

11th of November 2011 was the date of creation according to file's properties. 
 
Call of Duty 4 'Killhouse' map remake in Counter-Strike
Published:

Call of Duty 4 'Killhouse' map remake in Counter-Strike

Call of Duty 4 'Killhouse' map remake in Counter-Strike

Published:

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