The concept made by hand, and the scene inside in blender
attempting to add a lot of micro details with my own brushes and avoid using multires or sculpting tools, to see how I can achieve details with textures only
the first attemp of the shader in cycles
first test render in cycles
Subsurface scattering and displacemap render test with the concept
Fungus
Published:

Fungus

a little proyect in blender study practice shaders and lighting

Published: