Cesar Kobashikawa's profile

Landmark UI Skin - Flat Design

Landmark User Interface theme was based on the concept of claiming flags and banners. Besides this main theme it was also requested by the design team to have an alternate user interface that can be more simple and generic. From a design standpoint we decided to follow a flat design becasue it is clearn and intuitive, as well as it looks sleek and compact. 
 
Comparison between the skeuomorphic (banner) style and flat design.
Flat Design: Library of Interactive Elements
Flat Design: Library of Window Elements
Flat Design: Mock-ups of HUD elements
Flat Design: Mock-up of Item Tooltips showing different colors according to their rarity.
Flat Design: Mock-up of Crafting System window
Flat Design: Mock-up of Context Menu (right click menu)
Flat Design: Mock-up of Refining process window
Flat Design: Mock-up of Salvaging window 
Flat Design: Mock-up of Notifications window
Flat Design: Mock-up of HUD elements - Goal list
Flat Design: Mock-up of Death/Revival Screen.
Landmark UI Skin - Flat Design
Published:

Landmark UI Skin - Flat Design

Flat Design UI Skin for Landmark - Video Game

Published: