Double Helix and Tidal
Programming for Animators
These projects were for my programming for animators' class. These were first programmed using MEL and then I parented them together. After parenting the objects I rotated them to the desired formation. The double helix sculpture was also made with 2D paint textures (shell shapes), then was converted to polygons so it would render out. I used an occlusion render and also played with photo shop and the camera in Maya to get depth of field by blurring either the foreground, middleground or background.