presented by...
Nicholas Kramer, Cathy Lu, Alex Mihailescu, Weili Shi, David Weng
Colorblind is a 2D physics-based puzzle game created for CIS 3000: Introduction to Computer Game Design at Cornell University. The initial idea for a light-based game was the product of multiple brainstorming sessions; it then underwent a nondigital prototyping process before being translated into its final form (coded in XNA using C#). We utilized the Scrum framework during development, presenting new updates for critique every two weeks up through final release.
I served as Project Leader through the process, which involved writing much of the game documentation and managing personnel conflict. I also contributed to programming and designed sound (which entailed finding and organizing Creative Commons-licensed music and sound effects.)
I served as Project Leader through the process, which involved writing much of the game documentation and managing personnel conflict. I also contributed to programming and designed sound (which entailed finding and organizing Creative Commons-licensed music and sound effects.)
GAMEPLAY