The design brief for this project was to create a mobile app which served as the user interface for a piece of wearabletech which counts a persons calorie intake. Ultimately the interface needed to deliver the data in such a way that it drove the user to want to keep their calorie intake in check while giving the user a delightful and fun experience that they would want to engage with over a sustained period of time. As such I decided to design a game. The premise of the game is that the user is given a set allowance of calories per day that they should consume. This allowance would be carefully calculated according to the users unique profile or it would be provided by a dietician.
Within the game the user is also allocated a set amount of resource per day to complete a task. If the user consumes more than their allowance of calories their allocated resource is depleted, thereby compromising their ability to complete the tasks to win the game. 
The particular narrative of the game I designed was as follows: The year is 2099  and a rogue robotic army has stolen a collection of mans most prized historical artefacts. In a plan to retrieve the treasure, man has created an army of bio-tech warriors which can be teleported into battlegrounds using ‘Hands of Tel’ to attack and claim back these items which are now stored in fortified facilities. The mission is to ensure that the teleportation energy of the ‘Hands of Tel’ are kept at levels which allow you to teleport your army into the battleground to fight the robot army.
Calorie Diet Game
Published:

Calorie Diet Game

The design brief for this project was to create a mobile app which served as the user interface for a piece of wearable tech which counts a perso Read More

Published:

Creative Fields