p l a y s p a c e
n a d i n e z a z a
05.12.15
Play is the medium in which object and brain connects.It is the when curiosity and creativity fire up the cerabelum and when constructivist learning in my opinion truly take form. I studied the enviornment in which play takes place and that began with what we most commonly associate play with, which are playgrounds. When we play we design and designers we manipulate our environment in analog and digital.
Molding clay In analog we create in reaction to materiality. Our abilities as humans to imagine and manipulate is clearly represented through this interplay since analog has a comparable physical visibility. your’e ale to work your imagination into it.
However we are restricted. the work which we are creating is scale bound, as there is only so much we can imagine with the objectivity of the physical world and the subjectivity of our design that we project onto this environment.
In the digital we create without the constraints of reality unlike molding clay we can manipulate in self guided design in a scaleless medium
Being able to fully imagine and explore a creation regardless of materiality.
However as designers we have difficulty realizing our body of work in comparison to our literal bodies. Leaving these designs as complex and beautiful as it may be, to only exist in the digital environment without any spatial cognition.
there are definitely advantages and disadvantages to the physical and digital. As of now we can physically create from the digital by 3d printing - which it limited. And we can digitally alter (like photoshop) from the physical - which is also limited.
I’m proposing we allow for an equilibrium of play and design between and with the digital and analog to fully explore and understand our play