Release: November 2014
Development Time: 2-3 Weeks
Genre: 3D Platformer
Software Used: Unity, Maya
Solo Project

 
For this project, we were given this character and its controls (Physics Platformer Kit on the Unity Asset Store) and told to make a small game from it. Inspired by Super Mario games, I went for a small, but open multi-path environment where the goal is to collect all the objects in the level.
 
The player can see their objectives from many different points in the level, giving the player a constant but subtle reminder to keep the player going. I aimed for reimagining that sense of vertical exploration in a fun space, much like old platformers like Spyro, Super Mario 64, and more.

You may download the game here.
Cubey Chief
Published:

Cubey Chief

A trip back to platformer-glory days, this is Cubey Chief

Published: