From Mesh to Man: A 3D Character Head
This project showcases a male head sculpted in 3D using Autodesk Maya. The detailed mesh forms the base, while meticulously crafted textures bring the face to life. This piece highlights the process of creating a realistic human head model, from the initial 3D structure to the final textured details.
![3D Modelling 3D Texturing 3d lighting Human Male Head Model](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/f78021197835055.663770e85aff6.jpg)
![3D Modelling 3D Texturing 3d lighting Human Male Head Model](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/ea0e19197835055.663770e85b6d9.jpg)
![3D Modelling 3D Texturing 3d lighting Human Male Head Model](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/fe9ad5197835055.663770e85a898.jpg)