Sathya Narayana's profile

SCI FI-VEHICLE - 3D MODELING

SCI FI-VEHICLE - 3D MODELING
Objective:
Begin by using primitive shapes to establish the foundational structure of your model. Utilize Maya's modeling tools to refine the shape and add necessary details. Ensure that you maintain accurate proportions and adhere to anatomical correctness when creating the model.

Techniques used:
Hard Surface Modeling
Texturing
Rendering
Once we finished creating the base model in Maya, our next step was to retopologize it to ensure proper topology. After completing the retopology process, we exported the mesh to Substance.
In Substance Painter, we imported the base mesh and began the texturing process by applying various colors and materials. We started by adding a base color to the object and then layered to enhance its realism.
Ambient Occlusion and Wireframe:
Final Beauty Render:
SCI FI-VEHICLE - 3D MODELING
Published:

Owner

SCI FI-VEHICLE - 3D MODELING

Published: