GUN MODELLING
In this project, we decided to create a 3d gun model using Maya. First we started with the base model and the attachments of the gun. We started to add more details like bolts, extra attachments in it. 
After creating the base model in Maya, we started to retopologize the model for proper topology. And completing the topology, we exported the mesh to Substance Painter for Texturing. 
In Substance Painter, we imported the base mesh and started texturing using various colors and materials. We added base color to the object and above to it, we added the dust, rust effects in layers to make it more realistic. 
AMBIENT OCCLUSION OF GUN
WIREFRAME OF GUN
After completing the texturing part in Substance painter, we exported the textures from substance and mapped it into Maya for the next process. 
Finally, after all the textures are mapped properly, we started with lighting the scene with basic 3 point lighting and rendered the scene using Arnold Render. 
Gun Modelling
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Gun Modelling

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