Akshay Manjrekar's profile

IAVI-Engagement Strategies for Biomedical Research

IAVI
Illustrations for Digital Engagement Strategies for Biomedical Research
Project carried out Quicksand Design Studio
IAVI Community Illustration
Module I  Defense Against the Dark Infections
Interactive Theatre 
Description: Facilitator-led immersive theatre experience on a web-based video conferencing software such as Zoom 

-Maximizing digital group interactions through Zoom or WhatsApp groups.
-Zoom Workshops with 10 or more participants who are assigned characters before-hand and the facilitator moderates the play with room for reflection and community discussions at the end. 
WhatsApp Group plays where participants chronologically upload short clips of the character they are representing and the group is retained for discussions. (One-One interactions with peer facilitators)
-Thinking through elements like costumes and props in the digital space 
(Digital Props and Masks like Filters or Magic Activity bags that can be picked up at a community center and props can be used for the experience)
-Role-play in the digital space - for example: customizing names on Zoom
Thinking of ways to increase engagement for example: using storytelling via formats like animation to characterize  story lines 

Module II Friend or Foe & Pin the Pattern
Digital Group Games 
Description: Using Google Slides/Google Quizzes and WhatsApp Groups'

-Creating a sense of competition (gamification) using digital tools for example could we create WhatsApp groups with a facilitator on this group.
-Stepping into the shoes of a scientist through a visual narrative (animation/ comic) 
-Using functionalities on digital tools to create quizzes for example using a visual and thoughtfully designed slide deck, or using an app with functionalities to customize your own quizzes.
-Point-based system for groups reflected on the digital platform


Module III: Beat on the Beat
Web/Phone Based Application.

-Building in-depth understanding of the risks of drug resistance through digital gamification for example: a simple mobile phone game translated from the current physical activity.
-Monitoring and keeping the beat by audience (non-players) through a function on the digital platform for example: share screen.
-Discussion via a digital platform for example: time set aside at the end of the session for discussion and thoughts.


Mela X HIV Explored Teamplay Formats v1
IAVI-Engagement Strategies for Biomedical Research
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IAVI-Engagement Strategies for Biomedical Research

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