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Numbskull - Incomplete

Software Used: 3ds Max, Zbrush
This is one of those projects I want to come back to but never have the time.  This is the high poly model inspired by the artwork of CreatureBox found on deviantart.  The original concept didn't have any additional angles so the challenge of inventing the unseen was a major hurdle.  Besides some of the creative liberties taken with the skull, everything is as close to the original concept as possible.  Everything except from the skull was created in 3ds Max and the skull was sculpted in Zbrush.  What I plan to do is retopologize the entire thing, unwrap, bake, and texture to make it an even more impressive piece for my portfolio.


https://www.deviantart.com/creaturebox/art/Numbskull-499423526
Numbskull - Incomplete
Published:

Numbskull - Incomplete

Published:

Creative Fields