Samuel the Ogodil - a creation for our pre-production creature design module. After doodling and doodling, he popped up with that charismatic smile of his and just stole my heart!
So, we had to design a creature, create a character sheet for this critter and then we jumped into Maya to model and texture our creation. We were meant to rig and animate a little walk cycle for these characters as well, but never reached that point.