Matthew Crook's profile

Old Computer Graphics

In the early days of computer graphics, there was a limited amount of memory available for displaying pixels and what colors those pixels would be. (This was also true for character sets, sounds, etc.) As computer hardware improved, so did the complexity of graphics that could be displayed. (This was also true for character sets, sounds, etc.) I was curious to see how Stable Diffusion would represent forms of computer graphics. I did not specify the subject, only the type of computer graphic. Here are the results:

CGA (1981–1983)

EGA (1983–1987)

8-Bit (1983–1987)

VGA (1987–1988)

SVGA (1988–1991)

16-Bit (1987–1993)

32-Bit (1993–1998)

64-Bit (1993–1998)

128-Bit (1998–2005)

As you can see, Stable Diffusion interpreted early computer graphics in terms of pixelation, but didn't always understand the limited color palette that was also involved. The closest are the 8-bit set and the 16-bit set.

Just for fun, here are the same prompts but with Cthulhu as the subject:

Cthulhu (8-bit, 16-bit, 32-bit, 64-bit, 128-bit)

Cthulhu (CGA, EGA, VGA, SVGA)


These illustrations were drawn using Stable Diffusion 2.1.
Old Computer Graphics
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