Badr Diab's profile

The way to Gondolin

The way to Gondolin

This project is all about creating a foggy, eerie environment that feels both dead and alive at the same time. Using Blender
 the focus was on creating a desolate wasteland filled with dead trees and ruined structures that give you the sense that you're exploring a long-abandoned world.

To make the environment even more unsettling, a dragon was added to the scene, soaring through the sky and surveying its domain. The dragon's presence adds an element of danger and control to the environment, making it feel like you're trespassing  on territory that's not yours to claim
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The way to Gondolin
Published:

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The way to Gondolin

Published: