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Left to Survive. Wasteland Jack Event. UI/UX Design

Left to Survive. Wasteland Jack Event. UI/UX Design
In autumn 2020, I had the opportunity to work on an exciting event that introduced a new character, Wasteland Jack. As part of my UI/UX design work, I created a series of icons, widgets, and cards, using a unique technique that involved overpainting to make the assets more authentic. One of the key mechanics of the event was the ability to collect cards throughout the gameplay and exchange them with Wasteland Jack for rewards, which I also designed and implemented in the game. I also made adjustments to the main Event screen for optimal functionality.
P.S.: The character depicted in the mockups was initially named Tony and was used in the similar event Tony The Tradesman.
Wasteland Jack Event Main screen
Event and Loadout widgets
Wasteland Jack Event. Exchanging screen
Card Event background. Substance Painter, blender and photoshop
Card Event boxes. Substance Painter, blender and photoshop
Event cards design. Made with special technique within photoshop with over paint
More cards design
Cards reveal. Animation key frame 1
Cards reveal. Animation key frame 2
Cards reveal. Animation key frame 3
Wasteland Jack Event preview
September 2020 @ shmetelko
Left to Survive. Wasteland Jack Event. UI/UX Design
Published:

Left to Survive. Wasteland Jack Event. UI/UX Design

Published: