Project Rumblecrack. I was contracted to work on this project for a film studio. The project was abandoned by the studio shortly after my work was completed. This consisted of a lot of crunch rapidly creating a ton of assets in a short period of time using a lot of kitbashing and some bespoke modeling. All textures were created with Quixel Mixer. Assets were then loaded into Unreal Engine 4, had blueprints made for each that had animated small moving parts or lighting.