At the start of 2012, I received a two-month freelancer job contract from German Berlin-based video game development company, Zeroscale Games GmbH, to develop new downloadable levels for their 2011 puzzle game, Demolition Inc. During those two months, I created 20 new levels, using the game’s level editor. Most of those levels made their way into the official releases that followed later, which, besides the mentioned downloadable level pack for the PC version of the game, also include smartphone and PlayStation 3 releases.
To show my work, I have captured videos of all the levels in the game that have been designed and built by me.
To show my work, I have captured videos of all the levels in the game that have been designed and built by me.