I was part of the development team that worked on the title: HUBRIS VR. During the development process, I was the level designer and game designer for the project. I was responsible for the layout of the different levels, the concept creation and balancing of gameplay mechanics, prototyping, AI balancing, gameplay programming and at the end of the production, I was the main QA engineer for the project.

Level design included climbing/platforming areas, shooting/combat areas, exploration & resource collection areas (mixed with platforming & climbing), implementing gameplay mechanics within the different areas, design a racetrack.    

Game design included designing gunplay, climbing/platforming, environment interaction, driving/racing, balancing enemies & AI, balancing different guns, balancing enemy encounters, balancing difficulty throughout the game, balancing pace of the game. 


Hubris VR
Published:

Owner

Hubris VR

Published: