ASHISH NAIR's profile

Christmas Sweater

Christmas Sweater
Workflow
The sweater has clean topology, and is in real-world scale. The mesh is single-sided, with extra geometry added for the rims. UVs are carefully laid out to allow good pattern placement. 1 level of subdivision has been added. The sweater uses 1 PBR texture set (2k): color, metallic, roughness, normal and height maps. There are 3 materials created in the .blend file.
Assets modelling, UV unwrapped, textured & rendered on Blender 3.0.  Render with Blender 3.0 Cycles & NVIDIA OptiX Ray Tracing.
Christmas Sweater
Published:

Christmas Sweater

Published: