Walrus Dungeon
This submission will include three rooms that were designed in a 3D game design course I took at AACC, The first room is where your character spawns, they will learn the door behind them is locked and to progress they need a key. The First room was designed to look like a staging area, a table with some chairs, a chest, and two tables either side of a staircase, one table is covered in potions and the other has a scale, some gold and a dragon skull.
The second room was designed to look like a bunk room, since it's halfway between the start and loot room, and is directly before the platform crossing.
Finally the third room is the loot room where the key to escape the dungeon can be squired, In the center of the room there is a large glowing symbol and directly in front of it is a table with the key on top. there is also an assortment of items around the room that make it look like it's in disrepair.
Walrus Dungeon
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Walrus Dungeon

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Creative Fields